using UnityEngine;
using GameFramework;
using LS.Digitize;

namespace LS
{
    public class DataNodeUnit: IData, IReference, ICopyable<DataNodeUnit>, ICloneable<DataNodeUnit>
    {
        
        public DataNodeUnit Copy(DataNodeUnit target)
        {
            throw new System.NotImplementedException();
        }

        public DataNodeUnit Clone()
        {
            throw new System.NotImplementedException();
        }

        public void Clear()
        {
            
        }
    }
}
